<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rim014.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.6"/>
  </Asset>

  <Files>
    <File fileId="8" filename="../hubs/hub004_normal.dds"/>
    <File fileId="9" filename="../hubs/hub004_vmask.dds"/>
    <File fileId="10" filename="../hubs/vehicleShader.xml"/>
    <File fileId="2" filename="rim014_normal.dds"/>
    <File fileId="3" filename="rim014_vmask.dds"/>
    <File fileId="4" filename="vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="hubRearMF_mat" materialId="13" diffuseColor="0.8 0.8 0.8 1" customShaderId="10" customShaderVariation="colorMask">
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="colorMat0" value="0.03 0.03 0.03 0"/>
      <CustomParameter name="colorMat1" value="0.98 0.98 0.98 8"/>
    </Material>
    <Material name="rim014_mat" materialId="5" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="0.646 0.646 0.646 18"/>
      <CustomParameter name="colorMat1" value="0.442 0.442 0.442 8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rim014.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="rim014" nodeId="9">
      <Shape name="left" shapeId="1" nodeId="10" castsShadows="true" receiveShadows="true" materialIds="5">
        <Shape name="left" translation="0.007 0 0" scale="0.26 0.26 0.26" shapeId="2" nodeId="35" castsShadows="true" receiveShadows="true" materialIds="13"/>
      </Shape>
      <Shape name="right" shapeId="3" nodeId="11" castsShadows="true" receiveShadows="true" materialIds="5">
        <Shape name="right" translation="-0.007 0 0" scale="0.26 0.26 0.26" shapeId="4" nodeId="42" castsShadows="true" receiveShadows="true" materialIds="13"/>
      </Shape>
    </TransformGroup>
  </Scene>

</i3D>
