<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="brandttiltdeck.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.7"/>
  </Asset>

  <Files>
    <File fileId="17" filename="textures/textures.dds"/>
    <File fileId="3" filename="textures/tiltDeck_normal.dds"/>
    <File fileId="4" filename="textures/tiltDeck_vmask.dds"/>
    <File fileId="21" filename="textures/wood_mat_diffuse.dds"/>
    <File fileId="22" filename="textures/wood_mat_normal.dds"/>
    <File fileId="23" filename="textures/wood_mat_vmask.dds"/>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="27" filename="$data/shared/default_normal.dds"/>
    <File fileId="30" filename="$data/shared/default_specular.dds"/>
    <File fileId="8" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="32" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="31" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="20" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="29" filename="$data/shared/detailLibrary/nonMetallic/reflector/reflector_diffuse.png"/>
    <File fileId="28" filename="$data/shared/detailLibrary/nonMetallic/reflector/reflector_specular.png"/>
    <File fileId="35" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png"/>
    <File fileId="34" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
    <File fileId="33" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
    <File fileId="26" filename="$data/shared/detailLibrary/nonMetallic/wood/wood2_diffuse.png"/>
    <File fileId="25" filename="$data/shared/detailLibrary/nonMetallic/wood/wood2_normal.png"/>
    <File fileId="24" filename="$data/shared/detailLibrary/nonMetallic/wood/wood2_specular.png"/>
    <File fileId="2" filename="$data/shared/white_diffuse.dds"/>
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      <Glossmap fileId="4"/>
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      <Custommap name="detailDiffuse" fileId="8"/>
      <CustomParameter name="colorScale" value="1 0.1 0"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.1"/>
      <CustomParameter name="clearCoatSmoothness" value="0.2"/>
    </Material>
    <Material name="decals" materialId="6" specularColor="0.501961 1 0">
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    </Material>
    <Material name="decals" materialId="7" customShaderId="5" customShaderVariation="vmaskUV2_normalUV3">
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      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="19"/>
      <Custommap name="detailNormal" fileId="15"/>
      <Custommap name="detailDiffuse" fileId="8"/>
    </Material>
    <Material name="default" materialId="8" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="Piston" materialId="9" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
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      <Custommap name="detailSpecular" fileId="31"/>
      <Custommap name="detailNormal" fileId="15"/>
      <Custommap name="detailDiffuse" fileId="32"/>
    </Material>
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    </Material>
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      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="15"/>
      <Custommap name="detailDiffuse" fileId="16"/>
    </Material>
    <Material name="tiltDeck" materialId="20" customShaderId="5" customShaderVariation="vmaskUV2_normalUV3">
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      <Custommap name="detailDiffuse" fileId="26"/>
      <CustomParameter name="porosity" value="1"/>
    </Material>
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