<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>            <en>JohnDeereC16F_13km/h</en>
        </name>
        <specs>
            <workingWidth>12.0</workingWidth>
            <combination xmlFilename="$data/vehicles/johnDeere/seriesS7/seriesS7.xml"/>
            <combination xmlFilename="$data/vehicles/johnDeere/seriesX9/seriesX9.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>$data/vehicles/johnDeere/headerC16F/store_headerC16F.png</image>
        <price>144000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>JOHNDEERE</brand>
        <category>cornHeaders</category>
        <shopTranslationOffset>0 -0.071 0</shopTranslationOffset>
        <shopRotationOffset>3.874 0 0</shopRotationOffset>
        <shopHeight>2</shopHeight>
        <vertexBufferMemoryUsage>2461952</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>537088</indexBufferMemoryUsage>
        <textureMemoryUsage>720896</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>C16F/headerC16F.i3d</filename>
        <size width="7.1" length="3.15" height="2.1" lengthOffset="0.05"/>
        <speedLimit value="13"/>
        <components>
            <component centerOfMass="0 0.2 -0.2" solverIterationCount="10" mass="6100"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="COMBINE_HEADER"/>
        <mapHotspot type="CUTTER"/>
    </base>
    <lights>
        <sharedLight linkNode="hd50FLight_left_01" filename="$data/shared/assets/lights/johnDeere/hd50FLight_left.xml" lightTypes="0"/>
        <sharedLight linkNode="hd50FLight_left_02" filename="$data/shared/assets/lights/johnDeere/hd50FLight_left.xml" lightTypes="0"/>
        <sharedLight linkNode="hd50FLight_right_01" filename="$data/shared/assets/lights/johnDeere/hd50FLight_right.xml" lightTypes="0"/>
        <sharedLight linkNode="hd50FLight_right_02" filename="$data/shared/assets/lights/johnDeere/hd50FLight_right.xml" lightTypes="0"/>
        <sharedLight linkNode="hellaWorkingLightSquare_02_01" filename="$data/shared/assets/lights/hella/hellaWorkingLight06.xml"/>
        <sharedLight linkNode="hellaWorkingLightSquare_02_02" filename="$data/shared/assets/lights/hella/hellaWorkingLight06.xml"/>
        <realLights>
            <high>
                <light node="workLightLeft" lightTypes="1"/>
                <light node="workLightRight" lightTypes="1"/>
            </high>
        </realLights>
        <staticLightCompounds>
            <staticLightCompound>
                <node node="armLeftLight" intensity="0.5"/>
                <node node="armRightLight" intensity="0.5"/>
            </staticLightCompound>
        </staticLightCompounds>
    </lights>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutter">
                <heightNode node="heightNode01"/>
                <heightNode node="heightNode02"/>
                <heightNode node="heightNode03"/>
                <distanceToGround lower="0.4" upper="1.8"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
    </attachable>
    <powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="ptoLeft" aboveAttacher="true" detachNode="ptoLeftDetached" ptoName="LEFT_PTO" materialTemplateName="SHARED_BLACK1" decalMaterialTemplateName="WALTERSCHEID_YELLOW1"/>
        <input inputAttacherJointIndices="1" inputNode="ptoRight" aboveAttacher="true" detachNode="ptoRightDetached" ptoName="RIGHT_PTO" materialTemplateName="SHARED_BLACK1" decalMaterialTemplateName="WALTERSCHEID_YELLOW1"/>
    </powerTakeOffs>
    <connectionHoses>
        <customHose node="johnDeereMultiCoupler" type="johnDeereMultiCoupler" inputAttacherJointIndices="1">
            <objectChange node="johnDeereMultiCoupler_lockArm" rotationActive="0 0 0" rotationInactive="70 0 0"/>
        </customHose>
        <localHose>
            <hose type="hydraulicIn" node="localHose01Start" length="0.8" diameter="0.018" straighteningFactor="3" isWorldSpaceHose="false" isTwoPointHose="true" adapterType="NONE"/>
            <target type="hydraulicIn" node="localHose01End" straighteningFactor="1.5"/>
        </localHose>
        <localHose>
            <hose type="hydraulicIn" node="localHose02Start" length="0.8" diameter="0.018" straighteningFactor="3" isWorldSpaceHose="false" isTwoPointHose="true" adapterType="NONE"/>
            <target type="hydraulicIn" node="localHose02End" straighteningFactor="2"/>
        </localHose>
        <localHose>
            <hose type="hydraulicIn" node="localHose03Start" length="0.8" diameter="0.018" straighteningFactor="1.5" isWorldSpaceHose="false" isTwoPointHose="true" adapterType="NONE"/>
            <target type="hydraulicIn" node="localHose03End" straighteningFactor="2"/>
        </localHose>
        <localHose>
            <hose type="hydraulicIn" node="localHose04Start" length="0.8" diameter="0.018" straighteningFactor="1.5" isWorldSpaceHose="false" isTwoPointHose="true" adapterType="NONE"/>
            <target type="hydraulicIn" node="localHose04End" straighteningFactor="2"/>
        </localHose>
        <localHose>
            <hose type="hydraulicIn" node="localHose05Start" length="0.8" diameter="0.018" straighteningFactor="3" isWorldSpaceHose="false" isTwoPointHose="true" adapterType="NONE"/>
            <target type="hydraulicIn" node="localHose05End" straighteningFactor="1.5"/>
        </localHose>
        <localHose>
            <hose type="hydraulicIn" node="localHose06Start" length="0.8" diameter="0.018" straighteningFactor="3" isWorldSpaceHose="false" isTwoPointHose="true" adapterType="NONE"/>
            <target type="hydraulicIn" node="localHose06End" straighteningFactor="1.5"/>
        </localHose>
    </connectionHoses>
    <powerConsumer ptoRpm="470" neededMaxPtoPower="130"/>
    <groundReferenceNodes>
        <groundReferenceNode node="heightNode02" threshold="0.65"/>
    </groundReferenceNodes>
    <workAreas>
        <workArea type="cutter" functionName="processCutterArea">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
            <groundReferenceNode index="1"/>
            <chopperArea index="2"/>
            <testAreas autoGenerate="true" zOffset="0.5" xOffset="0" length="0.6" numAreas="16" areaWidthScale="0.25"/>
        </workArea>
        <workArea type="auxiliary">
            <area startNode="workAreaStrawStart" widthNode="workAreaStrawWidth" heightNode="workAreaStrawHeight"/>
        </workArea>
    </workAreas>
    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.1" turnOnFoldMinLimit="0">
                    <foldingPart animationName="folding" speedScale="1"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>
    <animations>
        <animation name="folding">
            <part node="armLeftPartFolding" startTime="7" endTime="8" startRot="0 0 0" endRot="0 0 20"/>
            <part node="armRightPartFolding" startTime="7" endTime="8" startRot="0 0 0" endRot="0 0 -20"/>
            <part node="armLeftPartFolding04" startTime="7" endTime="8" startTrans="3.085 0.343 -0.630" endTrans="3.085 0.343 -0.720"/>
            <part node="armRightPartFolding04" startTime="7" endTime="8" startTrans="-3.040 0.342 -0.629" endTrans="-3.040 0.342 -0.719"/>
            <part node="armLeft" startTime="1" endTime="10" startRot="0 0 0" endRot="0 0 179.200" tangentType="spline"/>
            <part node="armRight" startTime="0" endTime="9" startRot="0 0 0" endRot="0 0 -179.200" tangentType="spline"/>
            <sound template="hydraulicOpen02" startTime="1" endTime="9.99" volumeScale="1.6" pitchScale="1.3" fadeIn="0.1"/>
            <sound template="hydraulicOpen02" startTime="0.01" endTime="9" volumeScale="1.8" pitchScale="1.5" fadeIn="0.1"/>
            <sound template="hydraulicClose01" startTime="0.01" endTime="9.99" volumeScale="2.8" pitchScale="0.6" fadeIn="0.1"/>
            <sound template="clackVar1" startTime="9.9" direction="1" volumeScale="1.9" pitchScale="0.8"/>
            <sound template="clackVar4" startTime="9.9" direction="1" volumeScale="1.9" pitchScale="1"/>
            <sound template="clackVar6" startTime="9.9" direction="1" volumeScale="1.2" pitchScale="0.6"/>
            <sound template="sheetImp02" startTime="8.9" direction="1" volumeScale="2.9" pitchScale="0.8"/>
            <sound template="clackVar6" startTime="8.9" direction="1" volumeScale="1.9" pitchScale="0.6"/>
            <sound template="sheetImp02" startTime="9.99" direction="-1" volumeScale="4.9" pitchScale="0.7"/>
            <sound template="clackVar3" startTime="9.99" direction="-1" volumeScale="1.9" pitchScale="0.7"/>
            <sound template="clackVar4" startTime="9" direction="-1" volumeScale="1.9" pitchScale="0.6"/>
            <sound template="clackVar6" startTime="8.9" direction="-1" volumeScale="1.6" pitchScale="0.6"/>
            <sound template="clackVar1" startTime="1.2" direction="-1" volumeScale="1.6" pitchScale="0.8"/>
            <sound template="sheetImp02" startTime="1.2" direction="-1" volumeScale="2.4" pitchScale="0.8"/>
            <sound template="clackVar1" startTime="0.1" direction="-1" volumeScale="1.6" pitchScale="0.8"/>
            <sound template="clackVar4" startTime="0.05" direction="-1" volumeScale="1.6" pitchScale="0.8"/>
            <sound template="foldStartMed02" startTime="0.1" direction="1" volumeScale="2.6" pitchScale="0.8"/>
            <sound template="foldStartMed02" startTime="1.1" direction="1" volumeScale="2.6" pitchScale="1"/>
            <sound template="clackVar3" startTime="1.1" direction="1" volumeScale="1.3" pitchScale="1"/>
        </animation>
        <animation name="moveSupport">
            <part node="supportArm" startTime="0" endTime="0.3" startTrans="0 0.547 -1.139" endTrans="0 0.328 -1.139"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="armLeft" playSound="true">
                <dependentPart node="armLeftHydraulicPart01"/>
            </movingTool>
            <movingTool node="armRight" playSound="true">
                <dependentPart node="armRightHydraulicPart01"/>
            </movingTool>
            <movingTool node="armLeftPartFolding">
                <dependentPart node="armLeftPartFolding02"/>
            </movingTool>
            <movingTool node="armLeftPartFolding04">
                <dependentPart node="armLeftPartFolding03"/>
            </movingTool>
            <movingTool node="armRightPartFolding">
                <dependentPart node="armRightPartFolding02"/>
            </movingTool>
            <movingTool node="armRightPartFolding04">
                <dependentPart node="armRightPartFolding03"/>
            </movingTool>
        </movingTools>
        <movingParts>
            <movingPart node="armLeftHydraulicPart01" localReferencePoint="armLeftHydraulicPart02" referencePoint="armLeftHydraulicPart02Ref" referenceFrame="armLeftHydraulicPart01RefFrame">
                <dependentPart node="armLeftHydraulicPart02"/>
                <dependentPart node="armLeftHydraulic"/>
            </movingPart>
            <movingPart node="armLeftHydraulicPart02" referencePoint="armLeftHydraulicPart02Ref" referenceFrame="armLeftHydraulicPart02RefFrame"/>
            <movingPart node="armLeftHydraulic" referencePoint="armLeftHydraulicRef" referenceFrame="armLeftHydraulicRefFrame">
                <translatingPart node="armLeftHydraulicPunch"/>
            </movingPart>
            <movingPart node="armRightHydraulicPart01" localReferencePoint="armRightHydraulicPart02" referencePoint="armRightHydraulicPart02Ref" referenceFrame="armRightHydraulicPart01RefFrame">
                <dependentPart node="armRightHydraulicPart02"/>
                <dependentPart node="armRightHydraulic"/>
            </movingPart>
            <movingPart node="armRightHydraulicPart02" referencePoint="armRightHydraulicPart02Ref" referenceFrame="armRightHydraulicPart02RefFrame"/>
            <movingPart node="armRightHydraulic" referencePoint="armRightHydraulicRef" referenceFrame="armRightHydraulicRefFrame">
                <translatingPart node="armRightHydraulicPunch"/>
            </movingPart>
            <movingPart node="armLeftPartFolding02" localReferencePoint="armLeftPartFolding01" referencePoint="armLeftPartFolding01Ref" referenceFrame="armLeftPartFolding02RefFrame">
                <dependentPart node="armLeftPartFolding01"/>
            </movingPart>
            <movingPart node="armLeftPartFolding01" referencePoint="armLeftPartFolding01Ref" referenceFrame="armLeftPartFolding01Ref" scaleZ="true"/>
            <movingPart node="armLeftPartFolding03" referencePoint="armLeftPartFolding03Ref" referenceFrame="armLeftPartFolding03Ref" scaleZ="true"/>
            <movingPart node="armRightPartFolding02" localReferencePoint="armRightPartFolding01" referencePoint="armRightPartFolding01Ref" referenceFrame="armRightPartFolding02RefFrame">
                <dependentPart node="armRightPartFolding01"/>
            </movingPart>
            <movingPart node="armRightPartFolding01" referencePoint="armRightPartFolding01Ref" referenceFrame="armRightPartFolding01Ref" scaleZ="true"/>
            <movingPart node="armRightPartFolding03" referencePoint="armRightPartFolding03Ref" referenceFrame="armRightPartFolding03Ref" scaleZ="true"/>
        </movingParts>
    </cylindered>
    <cutter fruitTypeCategories="maizeHeader" strawRatio="0.1">
        <effect>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER" linkNode="effectNodePlant">
                <motionPathEffect textureFilename="$data/vehicles/johnDeere/headerC16F/plantArray.dds" textureRealWidth="15.6" numRows="20" rowLength="8" minFade="0.19" visibilityY="50 0"/>
            </effectNode>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_FRUITS" linkNode="effectNodeFruit">
                <motionPathEffect textureFilename="$data/vehicles/johnDeere/headerC16F/fruitArray.dds" textureRealWidth="15.6" numRows="20" rowLength="38" speedScale="0.23" verticalOffset="0" minFade="0.09" startDelay="0.4" stopDelay="0.6"/>
            </effectNode>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_THRESHING" linkNode="effectNodeThreshing">
                <motionPathEffect textureFilename="$data/vehicles/johnDeere/headerC16F/threshingArray.dds" textureRealWidth="15.6" numRows="20" rowLength="10" verticalOffset="0" minFade="0.15" startDelay="0.2" stopDelay="0.6"/>
            </effectNode>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.1" worldSpace="false" useCuttingWidth="false"/>
        </effect>
        <animationNodes>
            <animationNode node="armLeftDrum" rotSpeed="700" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="7"/>
            <animationNode node="centerDrum" rotSpeed="700" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="7"/>
            <animationNode node="armRightDrum" rotSpeed="700" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="7"/>
            <animationNode node="armLeftRotPart" rotSpeed="1400" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="7"/>
            <animationNode node="armLeftRoller" rotSpeed="1000" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5"/>
            <animationNode node="armRightRoller" rotSpeed="-1000" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5"/>
            <animationNode node="armLeftCutter01" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armLeftCutter02" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armLeftCutter03" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armLeftCutter04" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerCutter01" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerCutter02" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerCutter03" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerCutter04" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerCutter05" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerCutter06" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerCutter07" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerCutter08" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armRightCutter01" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armRightCutter02" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armRightCutter03" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armRightCutter04" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armLeftRoll01" rotSpeed="1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armLeftRoll02" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armLeftRoll03" rotSpeed="1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armLeftRoll04" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armLeftRoll05" rotSpeed="1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armLeftRoll06" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armLeftRoll07" rotSpeed="1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armLeftRoll08" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerRoll01" rotSpeed="1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerRoll02" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerRoll03" rotSpeed="1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerRoll04" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerRoll05" rotSpeed="1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerRoll06" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerRoll07" rotSpeed="1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerRoll08" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerRoll09" rotSpeed="1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerRoll10" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerRoll11" rotSpeed="1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerRoll12" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerRoll13" rotSpeed="1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerRoll14" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerRoll15" rotSpeed="1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerRoll16" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armRightRoll01" rotSpeed="1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armRightRoll02" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armRightRoll03" rotSpeed="1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armRightRoll04" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armRightRoll05" rotSpeed="1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armRightRoll06" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armRightRoll07" rotSpeed="1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armRightRoll08" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerChain_decals" rotSpeed="-400" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV"/>
            <animationNode node="armLeftChain_decals" rotSpeed="-400" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV"/>
            <animationNode node="armLeftChainLeft_decals" rotSpeed="-500" rotAxis="2" turnOnFadeTime="4" turnOffFadeTime="7" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV"/>
            <animationNode node="armRightChain_decals" rotSpeed="-400" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV"/>
        </animationNodes>
        <automaticTilt raycastNode1="heightNode01" raycastNode2="heightNode03"/>
        <sounds>
            <cut template="cropCuttingCorn" volumeScale="3.0"/>
        </sounds>
    </cutter>
    <turnOnVehicle turnedOnByAttacherVehicle="true">
        <sounds>
            <start template="maizeHeaderStart" pitchScale="0.8" volumeScale="0.27"/>
            <work template="maizeHeaderLoop" pitchScale="0.8" volumeScale="0.27"/>
            <stop template="maizeHeaderStop" pitchScale="0.8" volumeScale="0.27"/>
        </sounds>
    </turnOnVehicle>
    <dynamicMount forceLimitScale="1"/>
    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <collisionTrigger useSize="true" width="12.4" height="1.75"/>
        <agentAttachment useSize="true"/>
    </ai>
    <foliageBending>
        <bendingNode minX="-3.13" maxX="3.17" minZ="-1.2" maxZ="-0.1" yOffset="0.2"/>
        <bendingNode minX="0.049" maxX="3.08" minZ="-0.045" maxZ="1.055" yOffset="-0.188" node="armLeftBendingNode"/>
        <bendingNode minX="-3.05" maxX="-0.01" minZ="-0.045" maxZ="1.055" yOffset="-0.188" node="armRightBendingNode"/>
    </foliageBending>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
    <i3dMappings>
        <i3dMapping id="headerC16F_main_component1" node="0>"/>
        <i3dMapping id="headerC16F_vis" node="0>0"/>
        <i3dMapping id="attacherJoint" node="0>0|0|0"/>
        <i3dMapping id="heightNode01" node="0>0|0|0|0"/>
        <i3dMapping id="heightNode02" node="0>0|0|0|1"/>
        <i3dMapping id="heightNode03" node="0>0|0|0|2"/>
        <i3dMapping id="ptoLeft" node="0>0|0|1|0"/>
        <i3dMapping id="ptoRight" node="0>0|0|1|1"/>
        <i3dMapping id="ptoLeftDetached" node="0>0|0|1|2"/>
        <i3dMapping id="ptoRightDetached" node="0>0|0|1|3"/>
        <i3dMapping id="supportArm" node="0>0|0|2|0"/>
        <i3dMapping id="johnDeereMultiCoupler" node="0>0|0|3|0"/>
        <i3dMapping id="localHose01End" node="0>0|0|3|0|0"/>
        <i3dMapping id="localHose02End" node="0>0|0|3|0|1"/>
        <i3dMapping id="localHose03End" node="0>0|0|3|0|2"/>
        <i3dMapping id="localHose04End" node="0>0|0|3|0|3"/>
        <i3dMapping id="localHose05End" node="0>0|0|3|0|4"/>
        <i3dMapping id="localHose06End" node="0>0|0|3|0|5"/>
        <i3dMapping id="johnDeereMultiCoupler_lockArm" node="0>0|0|3|1|0"/>
        <i3dMapping id="localHose01Start" node="0>0|0|3|2"/>
        <i3dMapping id="localHose02Start" node="0>0|0|3|3"/>
        <i3dMapping id="localHose03Start" node="0>0|0|3|4"/>
        <i3dMapping id="localHose04Start" node="0>0|0|3|5"/>
        <i3dMapping id="localHose05Start" node="0>0|0|3|6"/>
        <i3dMapping id="localHose06Start" node="0>0|0|3|7"/>
        <i3dMapping id="centerDrum" node="0>0|1|0|0"/>
        <i3dMapping id="centerCutter01" node="0>0|1|1|0|0"/>
        <i3dMapping id="centerCutter02" node="0>0|1|1|1|0"/>
        <i3dMapping id="centerCutter03" node="0>0|1|1|2|0"/>
        <i3dMapping id="centerCutter04" node="0>0|1|1|3|0"/>
        <i3dMapping id="centerCutter05" node="0>0|1|1|4|0"/>
        <i3dMapping id="centerCutter06" node="0>0|1|1|5|0"/>
        <i3dMapping id="centerCutter07" node="0>0|1|1|6|0"/>
        <i3dMapping id="centerCutter08" node="0>0|1|1|7|0"/>
        <i3dMapping id="centerRoll01" node="0>0|1|2|0|0"/>
        <i3dMapping id="centerRoll02" node="0>0|1|2|1|0"/>
        <i3dMapping id="centerRoll03" node="0>0|1|2|2|0"/>
        <i3dMapping id="centerRoll04" node="0>0|1|2|3|0"/>
        <i3dMapping id="centerRoll05" node="0>0|1|2|4|0"/>
        <i3dMapping id="centerRoll06" node="0>0|1|2|5|0"/>
        <i3dMapping id="centerRoll07" node="0>0|1|2|6|0"/>
        <i3dMapping id="centerRoll08" node="0>0|1|2|7|0"/>
        <i3dMapping id="centerRoll09" node="0>0|1|2|8|0"/>
        <i3dMapping id="centerRoll10" node="0>0|1|2|9|0"/>
        <i3dMapping id="centerRoll11" node="0>0|1|2|10|0"/>
        <i3dMapping id="centerRoll12" node="0>0|1|2|11|0"/>
        <i3dMapping id="centerRoll13" node="0>0|1|2|12|0"/>
        <i3dMapping id="centerRoll14" node="0>0|1|2|13|0"/>
        <i3dMapping id="centerRoll15" node="0>0|1|2|14|0"/>
        <i3dMapping id="centerRoll16" node="0>0|1|2|15|0"/>
        <i3dMapping id="armLeft" node="0>0|1|3|0"/>
        <i3dMapping id="armLeftRoller" node="0>0|1|3|0|0|0"/>
        <i3dMapping id="armLeftDrum" node="0>0|1|3|0|1|0"/>
        <i3dMapping id="armLeftCutter01" node="0>0|1|3|0|2|0|0"/>
        <i3dMapping id="armLeftCutter02" node="0>0|1|3|0|2|1|0"/>
        <i3dMapping id="armLeftCutter03" node="0>0|1|3|0|2|2|0"/>
        <i3dMapping id="armLeftCutter04" node="0>0|1|3|0|2|3|0"/>
        <i3dMapping id="armLeftHydraulicPart01RefFrame" node="0>0|1|3|0|3"/>
        <i3dMapping id="armLeftHydraulicPart01" node="0>0|1|3|0|3|0"/>
        <i3dMapping id="armLeftHydraulicPart02RefFrame" node="0>0|1|3|0|3|0|0"/>
        <i3dMapping id="armLeftHydraulicPart02" node="0>0|1|3|0|3|0|0|0"/>
        <i3dMapping id="armLeftHydraulicRef" node="0>0|1|3|0|3|0|0|0|0"/>
        <i3dMapping id="armLeftRoll01" node="0>0|1|3|0|4|0|0"/>
        <i3dMapping id="armLeftRoll02" node="0>0|1|3|0|4|1|0"/>
        <i3dMapping id="armLeftRoll03" node="0>0|1|3|0|4|2|0"/>
        <i3dMapping id="armLeftRoll04" node="0>0|1|3|0|4|3|0"/>
        <i3dMapping id="armLeftRoll05" node="0>0|1|3|0|4|4|0"/>
        <i3dMapping id="armLeftRoll06" node="0>0|1|3|0|4|5|0"/>
        <i3dMapping id="armLeftRoll07" node="0>0|1|3|0|4|6|0"/>
        <i3dMapping id="armLeftRoll08" node="0>0|1|3|0|4|7|0"/>
        <i3dMapping id="hd50FLight_left_01" node="0>0|1|3|0|5|0"/>
        <i3dMapping id="hd50FLight_left_02" node="0>0|1|3|0|5|1"/>
        <i3dMapping id="hellaWorkingLightSquare_02_01" node="0>0|1|3|0|5|2"/>
        <i3dMapping id="workLightRight" node="0>0|1|3|0|5|3"/>
        <i3dMapping id="armLeftRotPart" node="0>0|1|3|0|6"/>
        <i3dMapping id="armLeftChain_decals" node="0>0|1|3|0|8"/>
        <i3dMapping id="armLeftChainLeft_decals" node="0>0|1|3|0|9"/>
        <i3dMapping id="armLeftBendingNode" node="0>0|1|3|0|12"/>
        <i3dMapping id="armLeftLight" node="0>0|1|3|0|13"/>
        <i3dMapping id="armLeftHydraulicRefFrame" node="0>0|1|4"/>
        <i3dMapping id="armLeftHydraulic" node="0>0|1|4|0"/>
        <i3dMapping id="armLeftHydraulicPunch" node="0>0|1|4|0|0"/>
        <i3dMapping id="armLeftPartFolding" node="0>0|1|5|0|0"/>
        <i3dMapping id="armLeftPartFolding01Ref" node="0>0|1|5|0|0|0"/>
        <i3dMapping id="armLeftPartFolding02RefFrame" node="0>0|1|5|1"/>
        <i3dMapping id="armLeftPartFolding02" node="0>0|1|5|1|0"/>
        <i3dMapping id="armLeftPartFolding01" node="0>0|1|5|1|0|0"/>
        <i3dMapping id="armLeftPartFolding03" node="0>0|1|5|1|0|1"/>
        <i3dMapping id="armLeftPartFolding04" node="0>0|1|5|2"/>
        <i3dMapping id="armLeftPartFolding03Ref" node="0>0|1|5|2|0"/>
        <i3dMapping id="armRight" node="0>0|1|6|0"/>
        <i3dMapping id="armRightRoller" node="0>0|1|6|0|0|0"/>
        <i3dMapping id="armRightDrum" node="0>0|1|6|0|1|0"/>
        <i3dMapping id="armRightCutter01" node="0>0|1|6|0|2|0|0"/>
        <i3dMapping id="armRightCutter02" node="0>0|1|6|0|2|1|0"/>
        <i3dMapping id="armRightCutter03" node="0>0|1|6|0|2|2|0"/>
        <i3dMapping id="armRightCutter04" node="0>0|1|6|0|2|3|0"/>
        <i3dMapping id="armRightHydraulicPart01RefFrame" node="0>0|1|6|0|3"/>
        <i3dMapping id="armRightHydraulicPart01" node="0>0|1|6|0|3|0"/>
        <i3dMapping id="armRightHydraulicPart02RefFrame" node="0>0|1|6|0|3|0|0"/>
        <i3dMapping id="armRightHydraulicPart02" node="0>0|1|6|0|3|0|0|0"/>
        <i3dMapping id="armRightHydraulicRef" node="0>0|1|6|0|3|0|1"/>
        <i3dMapping id="armRightRoll01" node="0>0|1|6|0|4|0|0"/>
        <i3dMapping id="armRightRoll02" node="0>0|1|6|0|4|1|0"/>
        <i3dMapping id="armRightRoll03" node="0>0|1|6|0|4|2|0"/>
        <i3dMapping id="armRightRoll04" node="0>0|1|6|0|4|3|0"/>
        <i3dMapping id="armRightRoll05" node="0>0|1|6|0|4|4|0"/>
        <i3dMapping id="armRightRoll06" node="0>0|1|6|0|4|5|0"/>
        <i3dMapping id="armRightRoll07" node="0>0|1|6|0|4|6|0"/>
        <i3dMapping id="armRightRoll08" node="0>0|1|6|0|4|7|0"/>
        <i3dMapping id="hd50FLight_right_01" node="0>0|1|6|0|5|0"/>
        <i3dMapping id="hd50FLight_right_02" node="0>0|1|6|0|5|1"/>
        <i3dMapping id="hellaWorkingLightSquare_02_02" node="0>0|1|6|0|5|2"/>
        <i3dMapping id="workLightLeft" node="0>0|1|6|0|5|3"/>
        <i3dMapping id="armRightChain_decals" node="0>0|1|6|0|7"/>
        <i3dMapping id="armRightBendingNode" node="0>0|1|6|0|10"/>
        <i3dMapping id="armRightLight" node="0>0|1|6|0|11"/>
        <i3dMapping id="armRightHydraulicRefFrame" node="0>0|1|7"/>
        <i3dMapping id="armRightHydraulic" node="0>0|1|7|0"/>
        <i3dMapping id="armRightHydraulicPunch" node="0>0|1|7|0|0"/>
        <i3dMapping id="armRightPartFolding" node="0>0|1|8|0|0"/>
        <i3dMapping id="armRightPartFolding01Ref" node="0>0|1|8|0|0|0"/>
        <i3dMapping id="armRightPartFolding02RefFrame" node="0>0|1|8|1"/>
        <i3dMapping id="armRightPartFolding02" node="0>0|1|8|1|0"/>
        <i3dMapping id="armRightPartFolding01" node="0>0|1|8|1|0|0"/>
        <i3dMapping id="armRightPartFolding03" node="0>0|1|8|1|0|1"/>
        <i3dMapping id="armRightPartFolding04" node="0>0|1|8|2"/>
        <i3dMapping id="armRightPartFolding03Ref" node="0>0|1|8|2|0"/>
        <i3dMapping id="armLeftHydraulicPart02Ref" node="0>0|1|9"/>
        <i3dMapping id="armRightHydraulicPart02Ref" node="0>0|1|10"/>
        <i3dMapping id="workAreaStart" node="0>0|2|0"/>
        <i3dMapping id="workAreaWidth" node="0>0|2|1"/>
        <i3dMapping id="workAreaHeight" node="0>0|2|2"/>
        <i3dMapping id="workAreaStrawStart" node="0>0|2|3"/>
        <i3dMapping id="workAreaStrawWidth" node="0>0|2|4"/>
        <i3dMapping id="workAreaStrawHeight" node="0>0|2|5"/>
        <i3dMapping id="effectNodePlant" node="0>0|3|0|0"/>
        <i3dMapping id="effectNodeFruit" node="0>0|3|0|1"/>
        <i3dMapping id="effectNodeThreshing" node="0>0|3|0|2"/>
        <i3dMapping id="smokeEmitter" node="0>0|3|1"/>
        <i3dMapping id="aiMarkerLeft" node="0>0|4|0"/>
        <i3dMapping id="aiMarkerRight" node="0>0|4|1"/>
        <i3dMapping id="aiMarkerBack" node="0>0|4|2"/>
        <i3dMapping id="centerChain_decals" node="0>0|5|0"/>
    </i3dMappings>
</vehicle>
