<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="pacesetter.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
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  <Files>
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    <File fileId="23" filename="textures/pacesetter_normal.png"/>
    <File fileId="45" filename="textures/wilsonFrame_specular.dds"/>
    <File fileId="48" filename="textures/wilsonHoses_specular.dds"/>
    <File fileId="4" filename="textures/wilsonPacesetter_specular.dds"/>
    <File fileId="38" filename="textures/wilsonSides_specular.dds"/>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="42" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="43" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="44" filename="$data/shared/assets/assetLibraryDecals_vmask.dds"/>
    <File fileId="26" filename="$data/shared/assets/lights/lizard/plateNumberLight03_normal.png"/>
    <File fileId="27" filename="$data/shared/assets/lights/lizard/plateNumberLight03_vmask.png"/>
    <File fileId="29" filename="$data/shared/assets/lights/lizard/sideMarker11_normal.png"/>
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    <File fileId="16" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="46" filename="$data/shared/detailLibrary/mixed/noise2_specular.png"/>
    <File fileId="33" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_diffuse.png"/>
    <File fileId="32" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_specular.png"/>
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    <File fileId="21" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="37" filename="$data/shared/detailLibrary/nonMetallic/reflector/reflector_diffuse.png"/>
    <File fileId="36" filename="$data/shared/detailLibrary/nonMetallic/reflector/reflector_specular.png"/>
    <File fileId="20" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png"/>
    <File fileId="47" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_diffuse.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
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    <File fileId="31" filename="$data/shared/orange.dds"/>
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    </Material>
    <Material name="clearPlastic_mat_chrome" materialId="7" alphaBlending="true" customShaderId="5" customShaderVariation="staticLight_vertex">
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    </Material>
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      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
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    <Material name="cover_mat_metalPaintedOldGray" materialId="10" diffuseColor="1 1 1 1" customShaderId="5">
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    <Material name="default_mat" materialId="15" diffuseColor="0.494118 0.494118 0.494118 1">
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    </Material>
    <Material name="frame_mat_chrome" materialId="16" diffuseColor="0.8 0.8 0.8 1" customShaderId="5">
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      <Custommap name="detailSpecular" fileId="16"/>
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      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
    </Material>
    <Material name="hardwareDecal_mat_chrome" materialId="20" customShaderId="5">
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      <Normalmap fileId="43" bumpDepth="0"/>
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      <Custommap name="detailNormal" fileId="7"/>
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      <Custommap name="detailNormal" fileId="7"/>
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    </Material>
    <Material name="hoses_mat_plasticPainted" materialId="22" diffuseColor="1 1 1 1" customShaderId="5">
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      <Glossmap fileId="48"/>
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    <Material name="hoses_mat_rubber" materialId="23" diffuseColor="1 1 1 1" customShaderId="5">
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    <Material name="liftAxle_mat_rubber" materialId="29" diffuseColor="1 1 1 1" customShaderId="5">
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    <Material name="Material.002" materialId="32" diffuseColor="0.8 0.00392157 0.0156863 1" specularColor="1 1 1">
    </Material>
    <Material name="pacesetter_mat_metalPaintedBlack" materialId="33" diffuseColor="1 1 1 1" customShaderId="5">
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    <Material name="pacesetterDecal_mat2_reflectorWhite" materialId="35" diffuseColor="1 1 1 1" customShaderId="5">
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      <CustomParameter name="clearCoatIntensity" value="0.25"/>
      <CustomParameter name="clearCoatSmoothness" value="1"/>
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