<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
            <en>Dump Bed AR No Collion For Peterbilt 357</en></name>
        <functions>
            <function>Fits with chassis "Long Quebec"</function>
        </functions>
        <image>icon_Peterbilt357ArBed.dds</image>
        <price>4800</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <category>trailers</category>
        <vertexBufferMemoryUsage>0</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>0</indexBufferMemoryUsage>
        <textureMemoryUsage>0</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>Peterbilt357ArBed.i3d</filename>
        <size width="3.8" length="8" lengthOffset="0"/>
        <components maxMass="300">
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="9000"/>
            <component centerOfMass="0 -0.1 0" solverIterationCount="10" mass="500"/>
            <joint component1="1" component2="2" node="0>6|1|10" rotLimit="173 0 0" transLimit="0 0 0" enableCollision="true"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
        <sounds volumeFactor="7"/>
        <mapHotspot type="TRAILER"/>
    </base>
    <lights>
        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 3"/>
            <state lightTypes="0 3 4"/>
        </states>
        <realLights>
            <low>
                <light node="0>6|1|14|0|0|0|0" lightTypes="1"/>
                <light node="0>6|1|14|0|0|1|0" lightTypes="1"/>
                <light node="0>6|1|14|0|0|2|0" lightTypes="1"/>
                <light node="0>6|1|14|0|0|3|0" lightTypes="1"/>
                <light node="0>6|1|14|0|0|4|0" lightTypes="2" excludedLightTypes="1"/>
                <light node="0>6|1|14|0|0|5|0" lightTypes="1"/>
                <light node="0>6|1|14|0|0|6|0" lightTypes="1"/>
                <light node="0>6|1|14|0|0|7|0" lightTypes="1"/>
                <light node="0>6|1|14|0|0|8|0" lightTypes="1"/>
            </low>
            <high>
                <light node="0>6|1|14|0|0|0|0" lightTypes="1"/>
                <light node="0>6|1|14|0|0|1|0" lightTypes="1"/>
                <light node="0>6|1|14|0|0|2|0" lightTypes="1"/>
                <light node="0>6|1|14|0|0|3|0" lightTypes="1"/>
                <light node="0>6|1|14|0|0|4|0" lightTypes="2" excludedLightTypes="1"/>
                <light node="0>6|1|14|0|0|5|0" lightTypes="1"/>
                <light node="0>6|1|14|0|0|6|0" lightTypes="1"/>
                <light node="0>6|1|14|0|0|7|0" lightTypes="1"/>
                <light node="0>6|1|14|0|0|8|0" lightTypes="1"/>
            </high>
        </realLights>
        <defaultLights>
            <!-- Headlights-->
            <defaultLight shaderNode="0>6|1|1|0|7" lightTypes="2" intensity="190" excludedLightTypes="1"/>
            <defaultLight shaderNode="0>6|1|1|0|8" lightTypes="1" intensity="190"/>
            <defaultLight shaderNode="0>6|1|1|0|9" lightTypes="1" intensity="190"/>
            <defaultLight shaderNode="0>6|1|1|0|10" lightTypes="1" intensity="190"/>
            <defaultLight shaderNode="0>6|1|1|0|11" lightTypes="1" intensity="190"/>
            <defaultLight shaderNode="0>6|1|1|0|12" lightTypes="1" intensity="190"/>
            <defaultLight shaderNode="0>6|1|1|0|13" lightTypes="1" intensity="190"/>
            <defaultLight shaderNode="0>6|1|1|0|14" lightTypes="1" intensity="190"/>
            <defaultLight shaderNode="0>6|1|1|0|15" lightTypes="1" intensity="190"/>
            <defaultLight shaderNode="0>6|1|15|0|0" lightTypes="0" intensity="40"/>
            <defaultLight shaderNode="0>6|1|15|1" lightTypes="0" intensity="40"/>
            <defaultLight shaderNode="0>6|1|15|2|0" lightTypes="0" intensity="40"/>
            <defaultLight shaderNode="0>6|1|15|3|0" lightTypes="0" intensity="40"/>
            <defaultLight shaderNode="0>6|1|15|4|0" lightTypes="0" intensity="40"/>
            <defaultLight shaderNode="0>6|1|15|5" lightTypes="0" intensity="40"/>
        </defaultLights>
        <turnLights>
            <turnLightLeft shaderNode="0>6|1|15|5|0" intensity="100"/>
            <turnLightRight shaderNode="0>6|1|15|1|0" intensity="100"/>
        </turnLights>
        <beaconLights>
            <!-- pattern1 -->
            <beaconLight realLight="strobeLF1">
                <staticLight node="strobeNewStaticLF1" intensity="100" multiBlink="true" multiBlinkParameters="4 4 50 25"/>
            </beaconLight>
            <!-- opposite pattern -->
            <beaconLight realLight="strobeLF2">
                <staticLight node="strobeNewStaticLF2" intensity="100" multiBlink="true" multiBlinkParameters="4 4 50 0"/>
            </beaconLight>
            <beaconLight realLight="strobeLF3">
                <staticLight node="strobeNewStaticLF3" intensity="100" multiBlink="true" multiBlinkParameters="4 4 50 25"/>
            </beaconLight>
            <!-- opposite pattern -->
            <beaconLight realLight="strobeLF4">
                <staticLight node="strobeNewStaticLF4" intensity="100" multiBlink="true" multiBlinkParameters="4 4 50 0"/>
            </beaconLight>
        </beaconLights>
    </lights>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="0>2" jointType="skidSteer" attacherHeight="0.73"/>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
        <brakeForce force="1" maxForce="2.5" maxForceMass="20500"/>
    </attachable>
    <animations>
        <animation name="tipAnimationBack1">
            <part node="0>6|1" startTime="1" endTime="25" startRot="-180 0 -180" endRot="-129 0 -180"/>
            <part node="TampaoREF" startTime="1" endTime="25" startTrans="1.045 2.843 -4.36" endTrans="1.045 2.122 -5.74"/>
            <part componentJointIndex="1" startTime="2.00" endTime="25" startRotLimit="0 0 0" endRotLimit="166 0 0"/>
            <sound template="cylinderPunch" startTime="5" direction="1" volumeScale="0.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="10" direction="2" volumeScale="0.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="15" direction="3" volumeScale="0.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="20" direction="4" volumeScale="0.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="25" direction="5" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="5" direction="-1" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="10" direction="-2" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="15" direction="-3" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="20" direction="-4" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="25" direction="-5" volumeScale="1.0" pitchScale="0.9"/>
            <part endRotLimit="-66.89 0 0" endTime="25" node="0>6|0" startRot="89.639 0 0" startTime="1"/>
            <part node="0>6|0|0|0" startTime="1" endTime="5" startTrans="0 0 0" endTrans="-0.002 0.006 1.066"/>
            <part node="0>6|0|0|0|0" startTime="5" endTime="10" startTrans="0 0 0" endTrans="0 0.014 1.066"/>
            <part node="0>6|0|0|0|0|0" startTime="10" endTime="15" startTrans="0 0 0" endTrans="0 0.014 1.066"/>
            <part node="0>6|0|0|0|0|0|0" startTime="15" endTime="20" startTrans="0 0 0" endTrans="0 0.014 1.066"/>
            <part node="0>6|0|0|0|0|0|0|0" startTime="20" endTime="25" startTrans="0 0 0" endTrans="0 0.014 1.066"/>
            <part node="0>6|1|1|1" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|2" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|3" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|4" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|5" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|6" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|7" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|8" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
        </animation>
        <animation name="tipAnimationBack2">
            <part node="0>6|1" startTime="5" endTime="27" startRot="-180 0 -180" endRot="-142 0 -180"/>
            <part node="TampaoREF" startTime="5" endTime="27" startTrans="1.045 2.843 -4.36" endTrans="1.045 2.122 -5.74"/>
            <part node="TampaoREF" startTime="5" endTime="27" startRot="0 0 0" endRot="0 0 0"/>
            <part componentJointIndex="1" startTime="0" endTime="40" startRotLimit="0 0 0" endRotLimit="0 0 0"/>
            <sound template="cylinderPunch" startTime="5.4" direction="1" volumeScale="0.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="10.8" direction="2" volumeScale="0.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="16.2" direction="3" volumeScale="0.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="21.6" direction="4" volumeScale="0.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="27" direction="5" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="5.4" direction="-1" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="10.8" direction="-2" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="16.2" direction="-3" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="21.6" direction="-4" volumeScale="1.0" pitchScale="0.9"/>
            <part endRotLimit="-66.89 0 0" endTime="27" node="0>6|0" startRot="89.639 0 0" startTime="5"/>
            <part node="0>6|0|0|0" startTime="5.4" endTime="10.8" startTrans="0 0 0" endTrans="-0.002 0.006 1.066"/>
            <part node="0>6|0|0|0|0" startTime="10.8" endTime="16.2" startTrans="0 0 0" endTrans="0 0.014 1.066"/>
            <part node="0>6|0|0|0|0|0" startTime="16.2" endTime="21.6" startTrans="0 0 0" endTrans="0 0.014 1.066"/>
            <part node="0>6|0|0|0|0|0|0" startTime="21.6" endTime="27" startTrans="0 0 0" endTrans="0 0.014 1.066"/>
            <part node="0>6|1|1|1" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|2" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|3" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|4" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|5" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|6" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|7" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|8" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="graindoor" startTime="0" endTime="1.5" startTrans="0.294 -1.039 -0.254" endTrans="0.294 -0.605 -0.28"/>
            <part node="graindoor2" startTime="0" endTime="1.5" startTrans="0.294 -1.039 -0.254" endTrans="0.294 -0.605 -0.28"/>
            <part node="tensors" startTime="0" endTime="1.5" startTrans="0 -1.4 -0.277" endTrans="0 -0.966 -0.277"/>
            <part node="tensors" startTime="0" endTime="1.5" startRot="0 0 0" endRot="-69.187 0 0"/>
            <part node="lever" startTime="0" endTime="1.5" startRot="0 0 0" endRot="90 0 0"/>
            <sound template="metalOpen" startTime="0" direction="1" volumeScale="1.0" pitchScale="0.5"/>
            <sound template="hingeSmall" startTime="0" endTime="1.5" volumeScale="1.0" pitchScale="0.6"/>
            <sound template="metalLowVar2" startTime="0" direction="1" volumeScale="1.0" pitchScale="1.9"/>
            <sound template="metalClose" startTime="0" direction="-1" volumeScale="1.0" pitchScale="1.5"/>
            <!-- closing sound -->
            <sound template="slideClose" startTime="0" direction="-1" volumeScale="1.0" pitchScale="2"/>
            <sound template="metalClose" startTime="0" direction="-1" volumeScale="1.0" pitchScale="2"/>
        </animation>
        <animation name="tipAnimationBack3">
            <part node="0>6|1" startTime="1" endTime="25" startRot="-180 0 -180" endRot="-129 0 -180"/>
            <part node="TampaoREF" startTime="1" endTime="25" startTrans="1.045 2.843 -4.36" endTrans="1.045 2.122 -5.74"/>
            <part componentJointIndex="1" startTime="2.00" endTime="25" startRotLimit="0 0 0" endRotLimit="166 0 0"/>
            <sound template="cylinderPunch" startTime="5" direction="1" volumeScale="0.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="10" direction="2" volumeScale="0.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="15" direction="3" volumeScale="0.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="20" direction="4" volumeScale="0.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="25" direction="5" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="5" direction="-1" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="10" direction="-2" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="15" direction="-3" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="20" direction="-4" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="25" direction="-5" volumeScale="1.0" pitchScale="0.9"/>
            <part endRotLimit="-66.89 0 0" endTime="25" node="0>6|0" startRot="89.639 0 0" startTime="1"/>
            <part node="0>6|0|0|0" startTime="1" endTime="5" startTrans="0 0 0" endTrans="-0.002 0.006 1.066"/>
            <part node="0>6|0|0|0|0" startTime="5" endTime="10" startTrans="0 0 0" endTrans="0 0.014 1.066"/>
            <part node="0>6|0|0|0|0|0" startTime="10" endTime="15" startTrans="0 0 0" endTrans="0 0.014 1.066"/>
            <part node="0>6|0|0|0|0|0|0" startTime="15" endTime="20" startTrans="0 0 0" endTrans="0 0.014 1.066"/>
            <part node="0>6|0|0|0|0|0|0|0" startTime="20" endTime="25" startTrans="0 0 0" endTrans="0 0.014 1.066"/>
            <part node="0>6|1|1|1" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|2" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|3" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|4" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|5" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|6" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|7" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|8" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
        </animation>
        <animation name="tipAnimationBack4">
            <part node="0>6|1" startTime="5" endTime="27" startRot="-180 0 -180" endRot="-142 0 -180"/>
            <part node="TampaoREF" startTime="5" endTime="27" startTrans="1.045 2.843 -4.36" endTrans="1.045 2.122 -5.74"/>
            <part node="TampaoREF" startTime="5" endTime="27" startRot="0 0 0" endRot="0 0 0"/>
            <part componentJointIndex="1" startTime="0" endTime="40" startRotLimit="0 0 0" endRotLimit="0 0 0"/>
            <sound template="cylinderPunch" startTime="5.4" direction="1" volumeScale="0.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="10.8" direction="2" volumeScale="0.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="16.2" direction="3" volumeScale="0.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="21.6" direction="4" volumeScale="0.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="27" direction="5" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="5.4" direction="-1" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="10.8" direction="-2" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="16.2" direction="-3" volumeScale="1.0" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="21.6" direction="-4" volumeScale="1.0" pitchScale="0.9"/>
            <part endRotLimit="-66.89 0 0" endTime="27" node="0>6|0" startRot="89.639 0 0" startTime="5"/>
            <part node="0>6|0|0|0" startTime="5.4" endTime="10.8" startTrans="0 0 0" endTrans="-0.002 0.006 1.066"/>
            <part node="0>6|0|0|0|0" startTime="10.8" endTime="16.2" startTrans="0 0 0" endTrans="0 0.014 1.066"/>
            <part node="0>6|0|0|0|0|0" startTime="16.2" endTime="21.6" startTrans="0 0 0" endTrans="0 0.014 1.066"/>
            <part node="0>6|0|0|0|0|0|0" startTime="21.6" endTime="27" startTrans="0 0 0" endTrans="0 0.014 1.066"/>
            <part node="0>6|1|1|1" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|2" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|3" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|4" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|5" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|6" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|7" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="0>6|1|1|8" startTime="1" endTime="10" startRot="0 0 0" endRot="40 0 0"/>
            <part node="graindoor" startTime="0" endTime="1.5" startTrans="0.294 -1.039 -0.254" endTrans="0.294 -0.605 -0.28"/>
            <part node="graindoor2" startTime="0" endTime="1.5" startTrans="0.294 -1.039 -0.254" endTrans="0.294 -0.605 -0.28"/>
            <part node="tensors" startTime="0" endTime="1.5" startTrans="0 -1.4 -0.277" endTrans="0 -0.966 -0.277"/>
            <part node="tensors" startTime="0" endTime="1.5" startRot="0 0 0" endRot="-69.187 0 0"/>
            <part node="lever" startTime="0" endTime="1.5" startRot="0 0 0" endRot="90 0 0"/>
            <sound template="metalOpen" startTime="0" direction="1" volumeScale="1.0" pitchScale="0.5"/>
            <sound template="hingeSmall" startTime="0" endTime="1.5" volumeScale="1.0" pitchScale="0.6"/>
            <sound template="metalLowVar2" startTime="0" direction="1" volumeScale="1.0" pitchScale="1.9"/>
            <sound template="metalClose" startTime="0" direction="-1" volumeScale="1.0" pitchScale="1.5"/>
            <!-- closing sound -->
            <sound template="slideClose" startTime="0" direction="-1" volumeScale="1.0" pitchScale="2"/>
            <sound template="metalClose" startTime="0" direction="-1" volumeScale="1.0" pitchScale="2"/>
        </animation>
        <animation name="toggleCover">
            <part node="0>6|1|9|1" startTime="0.0" endTime="9.5" startRot="-48 0 -180" endRot="-176 0 -180"/>
            <sound file="sounds/hydraulic_loop_01.ogg" endTime="9.5" direction="0" volumeScale="0.3" pitchScale="2.0" linkNode="0>6|1|9|1"/>
            <!-- <part node="coverClosed" startTime="0"    endTime="0.05" visibility="true" />
            <part node="coverClosed" startTime="0.05" endTime="0.1"  visibility="false" />
            <part node="coverOpen"   startTime="0"    endTime="0.05" visibility="false" />
            <part node="coverOpen"   startTime="0.05" endTime="0.1"  visibility="true" /> -->
        </animation>
        <animation name="moveSupport">
            <part node="0>1" startTime="0.0" endTime="0.1" visibility="false"/>
            <part node="0>1" startTime="0.1" endTime="0.2" visibility="true"/>
            <!--Rams-->
            <part node="0>1|4|0" startTime="0.1" endTime="0.5" endTrans="0 0 0" startTrans="0 .647 0"/>
            <part node="0>1|4|1" startTime="0.1" endTime="0.5" endTrans="0 0 0" startTrans="0 .647 0"/>
            <part node="0>1|0" startTime="0.1" endTime="0.5" endTrans="-0.222 0 0.287" startTrans="-0.222 .589 0.287"/>
            <part node="0>1|1" startTime="0.1" endTime="0.5" endTrans="0.071 0 -0.706" startTrans="0.098 .589 -0.706"/>
            <part node="0>1|2" startTime="0.1" endTime="0.5" endTrans="-0.214 0 -0.706" startTrans="-0.214 .589 -0.706"/>
            <part node="0>1|3" startTime="0.1" endTime="0.5" endTrans="0.071 0 0.287" startTrans="0.099 .589 0.287"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="0>6|1" playSound="true">
                <dependentPart node="0>6|0"/>
                <dependentPart node="0>6|0|0"/>
            </movingTool>
            <movingTool node="TampaoREF" playSound="true" file="sounds/slam.ogg">
                <componentJoint index="1" anchorActor="0"/>
            </movingTool>
            <controlGroups>
                <controlGroup name="$l10n_controlGroup_F150"/>
            </controlGroups>
        </movingTools>
        <movingParts>
            <movingPart node="0>6|2" referencePoint="0>6|1|0" referenceFrame="0>6|1|0">
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        <designColor4Configuration name="BURGUNDY" color="0.076 0.00 0.012" price="0"/>
        <designColor4Configuration name="MAROON" color="0.086 0 0" price="0"/>
        <designColor4Configuration name="VIOLET" color="0.1 0 0.03" price="0"/>
        <designColor4Configuration name="PURPLE" color="0.056 0.004 0.084" price="0"/>
        <designColor4Configuration name="BURPLE" color="0.08 0 .8" price="0"/>
        <designColor4Configuration name="SLATE BLUE" color="0.043 0.071 0.098" price="0"/>
        <designColor4Configuration name="PALE BLUE" color="0.353 0.584 0.569" price="0"/>
        <designColor4Configuration name="LIGHT BLUE" color="NEWHOLLAND_BLUE1" price="0"/>
        <designColor4Configuration name="MEDIUM BLUE" color="0 0.051 0.349" price="0"/>
        <designColor4Configuration name="BRIGHT BLUE" color="0 0 0.8" price="0"/>
        <designColor4Configuration name="DARK BLUE" color="0 0 0.02" price="0"/>
        <designColor4Configuration name="TIFFANY BLUE" color="0.031 0.584 0.569" price="0"/>
        <designColor4Configuration name="TURQUOISE BLUE" color="0 0.3 0.3" price="0"/>
        <designColor4Configuration name="MINT GREEN" color="0 0.15 0.1" price="0"/>
        <designColor4Configuration name="BRIGHT GREEN" color="0.184 0.491 0.026" price="0"/>
        <designColor4Configuration name="MEDIUM GREEN" color="0 0.058 0.012" price="0"/>
        <designColor4Configuration name="DARK GREEN" color="0 0.03 0.01" price="0"/>
        <designColor4Configuration name="BRIGHT YELLOW" color="JOHNDEERE_YELLOW1" price="0"/>
        <designColor4Configuration name="MEDIUM YELLOW" color="0.8 0.4 0" price="0"/>
        <designColor4Configuration name="MEDIUM ORANGE" color="0.947 0.05 0.008" price="0"/>
        <designColor4Configuration name="BURNT ORANGE" color="0.6 0.03 0" price="0"/>
        <designColor4Configuration name="BEIGE" color="0.25 0.22 0.2" price="0"/>
        <designColor4Configuration name="TAN" color="0.25 0.2 0.15" price="0"/>
        <designColor4Configuration name="LIGHT BROWN" color="0.08 0.06 0.04" price="0"/>
        <designColor4Configuration name="MEDIUM BROWN" color="SHARED_BROWN1" price="0"/>
        <designColor4Configuration name="DARK BROWN" color="0.05 0.025 0.01" price="0"/>
        <designColor4Configuration name="ICONIK BLUE" color="FENDT_VIOLET1" price="0"/>
        <material materialSlotName="tarp_extended"/>
    </designColor4Configurations>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
    <i3dMappings>
        <i3dMapping id="TampaoREF" node="0>8"/>
        <i3dMapping id="bed" node="0>6|1|1|0|0"/>
        <i3dMapping id="grain" node="1>0|0"/>
        <i3dMapping id="pin" node="1>1|7"/>
        <i3dMapping id="part" node="0>6|1|1|0|20|2"/>
        <i3dMapping id="part2" node="0>6|1|1|0|19"/>
        <i3dMapping id="side" node="0>6|1|1|0|2"/>
        <i3dMapping id="gate" node="0>6|1|1|0|0"/>
        <i3dMapping id="smokeEffect" node="0>6|1|3|0|0|1"/>
        <i3dMapping id="cover" node="0>6|0|1"/>
        <i3dMapping id="punch5" node="0>6|0|0|0|0|0|0|0|0|0|0"/>
        <i3dMapping id="punch5" node="0>6|0|0|0|0|0|0|0|0|1"/>
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        <i3dMapping id="punch2" node="0>6|0|0|0|0|1"/>
        <i3dMapping id="punch1" node="0>6|0|0|0|1"/>
        <i3dMapping id="cylinder_1" node="0>6|0|0|0"/>
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        <i3dMapping id="cylinder_4" node="0>6|0|0|0|0|0|0"/>
        <i3dMapping id="cylinder_5" node="0>6|0|0|0|0|0|0|0"/>
        <i3dMapping id="cylinder_6" node="0>6|0|0|0|0|0|0|0|0"/>
        <i3dMapping id="cylinder_7" node="0>6|0|0|0|0|0|0|0|0|0"/>
        <i3dMapping id="strobeNewStaticLF1" node="0>6|1|16|0"/>
        <i3dMapping id="strobeLF1" node="0>6|1|16|2"/>
        <i3dMapping id="strobeNewStaticLF2" node="0>6|1|17|0"/>
        <i3dMapping id="strobeLF2" node="0>6|1|17|2"/>
        <i3dMapping id="strobeNewStaticLF3" node="0>6|1|18|0"/>
        <i3dMapping id="strobeLF3" node="0>6|1|18|2"/>
        <i3dMapping id="strobeNewStaticLF4" node="0>6|1|19|0"/>
        <i3dMapping id="strobeLF4" node="0>6|1|19|2"/>
        <i3dMapping id="graindoor" node="1>0|3|1"/>
        <i3dMapping id="graindoor2" node="1>0|3|3"/>
        <i3dMapping id="grain_door_grp" node="1>0|3|2"/>
        <i3dMapping id="tensors" node="1>0|3|0"/>
        <i3dMapping id="lever" node="1>0|3|2"/>
    </i3dMappings>
</vehicle>
