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  <Shapes externalShapesFile="superduty_Bed.i3d.shapes">
  </Shapes>

  <Scene>
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        <TransformGroup name="realLights" nodeId="166">
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        <Shape name="PlateLightHousing" shapeId="22" nodeId="197" castsShadows="true" receiveShadows="true" materialIds="33,15"/>
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